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Ignarus
01-03-2011, 01:20 PM
1) I'm an "Athletic" SF and I maxed out my Midrange J at 90. Of course, since I use the dang thing so much, my "signature shoe" is a +8 Midrange J shoe...

Can I use shoe modifiers to get above the arbitrary Max-Out point or is that just wasting the +3 speed adjustment I'd have gotten otherwise with normal ones I use?

Thanks if anybody's got some experience doing this as a max-limit loophole. So far, I've only maxed out MRJs(90) and Stam(95), so it's not a big enough deal to try it myself.

2) Is this whole "maxed stat" thing new to 2k11? I don't think I ran into that in 2k10, but I played a pretty 1-dimensional game (To the RIM!) while I had it.

PersistanceMB
01-03-2011, 01:53 PM
I think your shoes will give you an advantage, provided your not at 99

and I dont know, this is my first NBA title

mikemac402
01-03-2011, 05:26 PM
1) I'm an "Athletic" SF and I maxed out my Midrange J at 90. Of course, since I use the dang thing so much, my "signature shoe" is a +8 Midrange J shoe...

Can I use shoe modifiers to get above the arbitrary Max-Out point or is that just wasting the +3 speed adjustment I'd have gotten otherwise with normal ones I use?

Thanks if anybody's got some experience doing this as a max-limit loophole. So far, I've only maxed out MRJs(90) and Stam(95), so it's not a big enough deal to try it myself.

2) Is this whole "maxed stat" thing new to 2k11? I don't think I ran into that in 2k10, but I played a pretty 1-dimensional game (To the RIM!) while I had it.

I wouldnt worry about maxing out mid range with the shoes. Just up your consistency and stamina and you should be money if your open and not coming off a dribble.

Ignarus
01-03-2011, 07:25 PM
Yeah, I'm pretty much Money right now since I'm 6-11 at SF with SoD at 88, SiT at 85, Cons at 70, Med at 90 and Vert at 80. It was just really annoying that I didn't get to decide what my "Signature Shoe" did. +8 Med is nice and all, but there's a certain amount of diminishing returns when you're already pretty much just limited by stamina and occasional random shooting slumps.

Out of 25 shots, like 23 will be "good shot selection" even if the CPU opp was right in my face trying to contest it.

And with Stuckey as my PG, I get these hilarious defensive schemes where they'll put their best defender (e.g. Gerald Wallace) on him and decide that somehow D.J. Augustine isn't going to get fed through the wood chipper by the 6-11 jump shooter with the 45.3% usage rate :)

Ignarus
01-03-2011, 07:25 PM
thanks for the replies, BTW.

Ignarus
01-04-2011, 12:47 PM
I wouldnt worry about maxing out mid range with the shoes. Just up your consistency and stamina and you should be money if your open and not coming off a dribble.

BTW - i read you talking about how darn useful your 88 speed PG was when you boosted his quickness and I've gotta say, I'm loving it now that my 6-11 SF is quicked up to 80 b/c he just changes directions sooo fast in the half court that I can get that split second "open lane for dunk" just by going turbo to one side or the other.

But like last year, quickness really seems to help me most on defense because I can whip around screens and don't get burned by the quick, versatile (e.g. unpredictable) jump-shooting guys like freaking Wesley Johnson. He's still annoying, but I can smother him and don't need to give him that much space anymore.

And by far the biggest thing is that I can help on D and get back to my man on the perimeter if it gets kicked out.

But I don't know if I'd go with 70 speed and 85 quickness over 85 speed and 70 quickness. I love my agility, but being able to get open or burn a guy on the perimeter really has some crazy perks. I guess you can probably find a way to make up for it (I never thought I'd get comfy dominating with a speed in the 80s and not the 90s, so what do I know, huh?) kinda like Brandon Roy IRL when he's not busted like now.

Ignarus
01-05-2011, 11:00 PM
So I maxed out my midrange J at 90 and team chemistry seems to have boosted it up to 91. Other stuff I've maxed as a 6-11 SF: 3pt at 85, Stam @ 95, SoD @95, Ball Handling @80 (annoying!), Standing Dunk @75

Any other stuff that maxes out early for an athletic SF?

Also, I'm assuming the SF part is involved, but does play style also dictate where you max out? I'd think the 3pt specialist would get higher than 85 on what he does... I guess that makes the choice more interesting (even though I'm pretty disgusting from deep now...)

It pisses me off that I'm not going to get any better dribbling moves than what I've got now...

mikemac402
01-07-2011, 05:16 PM
BTW - i read you talking about how darn useful your 88 speed PG was when you boosted his quickness and I've gotta say, I'm loving it now that my 6-11 SF is quicked up to 80 b/c he just changes directions sooo fast in the half court that I can get that split second "open lane for dunk" just by going turbo to one side or the other.

But like last year, quickness really seems to help me most on defense because I can whip around screens and don't get burned by the quick, versatile (e.g. unpredictable) jump-shooting guys like freaking Wesley Johnson. He's still annoying, but I can smother him and don't need to give him that much space anymore.

And by far the biggest thing is that I can help on D and get back to my man on the perimeter if it gets kicked out.

But I don't know if I'd go with 70 speed and 85 quickness over 85 speed and 70 quickness. I love my agility, but being able to get open or burn a guy on the perimeter really has some crazy perks. I guess you can probably find a way to make up for it (I never thought I'd get comfy dominating with a speed in the 80s and not the 90s, so what do I know, huh?) kinda like Brandon Roy IRL when he's not busted like now.

Yeah, id rather have 99 quickness and stamina than 99 speed and quickness though. For me, most of the time, the other team is tired and i burn them right when they decide to press.

Ignarus
01-08-2011, 04:07 PM
Yeah, the game feels like it's completely over when the other team goes into full court press. Just run by your dude and swoop in for the uncontested score. Some teams do it mad early too, so my 10 point lead becomes 20+ in no time.

But for what it's worth, on offense, even in the half court, if your speed is in the 90s and you're a SG or in the high 80s as in SF, sometimes you can get open just by taking the ball at the top of the arc and looping around to the bucket because your man just can't keep up with you, giving you the easy dunk. it also makes it so that when you've maxed out your stamina, you can still get up and down the court without burning out and kill everyone in the end of the game.

i think a better comparison would be having a 70 quickness, 90 speed, 99 stamina vs. having 90q/70sp/99stam (in a perimeter position, of course). As a SF, you have to choose there b/c your starting speed and quickness are both low. Stamina's cheap and I'd definitely boost it as needed going by the minutes I'm getting, but when both speed and quickness are in the 70s, I'd boost speed first because being able to change direction on a dime doesn't get me around the court faster - I think quickness is the sort of stat that you're best off boosting when you're at least in the 80s in speed because you just won't be traveling fast enough for your directional changes to be all that beneficial. As an SF, I'd at least want to be in the 79-82 range, before I brought my quickness above 70. If you're a PG and start with 88 speed or are a SG and start with 83 speed, then I'd take quickness more seriously early, I guess.

It's probably got a lot to do with who is defending you. Dunno what the formula is for Centers. I'd prolly go for speed because I'd be running full court more than anybody and any speed advantage of mine would be exaggerated by the increased distance. But I'd also want decently good quickness for help D, so it's not like one's useless. And of course, Stamina is paramount, just like learning not to overuse turbo.

Right now, I'm at 86 speed / 87 quickness and trying to decide if there's going to be an upper limit to how fast I want to be moving, just because it's gonna be too easy to overrun my defensive assignments on perimeter close-outs. I'm thinking I'm gonna take a good long rest at 90 and see if I think I'm gonna just be out of control if I try to go higher (assuming I can't max my speed out before 99 as an athletic SF).

jlegere85
02-02-2011, 11:19 PM
Im a 6'7" athletic SF... these are the attributes that can be maxed out;


Physical Attributes:

Speed......................98
Stamina....................95
Strength....................95


Offensive Attributes (Off.):

Shot Inside.................95
Shot Close..................90
Shot Medium...............90
Shot 3pt......................85 (to go from the starting value of 30 to the maximum of 85 it would cost a total of 38,864 skill points)
Free Throw..................90
Shot Low Post..............80
Standing Dunk..............75
Shoot in Traffic.............95
Shoot off Dribble...........95
Ball Handle...................80
Off Hand Dribbling.........80
Ball Security..................95
Pass.............................75
Off. Low Post.................80
Off. Rebounding.............85


Defensive Attribute (Def.):

Def. Low Post................90
Block............................75
Steal............................90
Def. Rebounding............95
On Ball Def....................90

All of the Attributes that I left out max at a rating of "99"

Ignarus
02-05-2011, 02:30 PM
interesting... i'm a 6-11 athletic SF and my maxes were identical EXCEPT for that my speed maxed out at 95 (w/o +3 speed shoes, that is...), not 98.

and yeah, i spent all those points getting my 3pt shot up to 85, got a how-good-of-a-teacher-your-coach-is "Potential" bonus to bring it to 86 (Mrange J is 92 since I maxed that 2 seasons ago) and I'm wearing the +4 3pt-shoes to bring it to 90.

I just really wish I could fix my tendencies so my 99-dunk rating guy would whip out his dunk animations more often.

Ignarus
02-05-2011, 02:49 PM
Yeah, so in response to my original posted question - I couldn't get a Stamina higher than 99 with a +5 stamina shoe, but I could exceed my pre-assigned Skill Max by using such shoes.

You can also exceed your position/style Skill Maxes by yearly skill bonuses. Each year, my shooting skills rebounding, and passing get boosted by a point, so long as they aren't up at 99, presumably.

It isn't clear whether you can ACTUALLY function as a guy with a 100 stamina if you have a 95 and boost it by 5 because it's just a "for show" max of 99, OR if it's an Absolute Max and the extra points from the shoe go to waste.

It's annoying to be maxed out at 80 with BH skills because there's only a +2 BH shoe out there. It's nothing that'd potentially give you access to new animations...